Automatic Landscape Master Material with Runtime Virtual Textures driving the foliage placement. The material incorporates a combination of texture cell bombing and tri-planar projection to remove stretching. These functions were all created from scratch. Textures sourced from Quixel include a dirt, grass, rock, and snow layer on the landscape. The foliage system is driven from a Runtime Virtual Texture. The landscape was created in Gaea and the flow maps are driving the grass/dirt/rock/snow placement. I have created several functions that give the designer control of the Texture Bomb scale, the Tri-Planar scale, rotation, snow cap height, and many more parameters.