Landscape Auto Material UE5

Auto landscape with Tri planar projection and Cell Bombing combined with Flow map to procedurally generate the landscape blends.

Auto landscape with Tri planar projection and Cell Bombing combined with Flow map to procedurally generate the landscape blends.

Master landscape Material using several custom-made Material Functions

Master landscape Material using several custom-made Material Functions

Runtime Virtual Textures to allow objects like rocks to blend into the landscape

Runtime Virtual Textures to allow objects like rocks to blend into the landscape

Cell bombing Material Function to remove tiling.

Cell bombing Material Function to remove tiling.

Using Slope mask to control snow and flow map to control grass, dirt , rock blend

Using Slope mask to control snow and flow map to control grass, dirt , rock blend

Landscape in Gaea

Landscape in Gaea

Landscape Auto Material UE5

Automatic Landscape Master Material with Runtime Virtual Textures driving the foliage placement. The material incorporates a combination of texture cell bombing and tri-planar projection to remove stretching. These functions were all created from scratch. Textures sourced from Quixel include a dirt, grass, rock, and snow layer on the landscape. The foliage system is driven from a Runtime Virtual Texture. The landscape was created in Gaea and the flow maps are driving the grass/dirt/rock/snow placement. I have created several functions that give the designer control of the Texture Bomb scale, the Tri-Planar scale, rotation, snow cap height, and many more parameters.