Experienced Zbrush Specialist with a strong foundation in the VFX and product. My expertise encompasses a range of tools, including Unreal Engine, Unity, Maya, Blender, Substance, and the Adobe Suite. I'm well-versed in utilizing Rizom UV, Topogun, and Xtex for meticulous texture and material work on my models and environments. Holding a Bachelor of Science in Computer Animation, my passion lies in the art of storytelling through visuals and sound.
Having transitioned from a background in the music industry, I've found my calling in animation, particularly in crafting visuals for live events and experiences. I was assistant manager for Miloco studios where I learned Midi and worked on Otari tape machines. Today I use OSC to control Ableton, Max MSP, and Unreal Engine for dynamic real-time 3D content generation. Beyond that, my focus on procedural content generation has allowed me to merge creativity with technical skills. I'm proficient in Python, C++, C#, and Javascript, enabling me to bring dynamic virtual worlds to life and bridge the gap between technical and artistic endeavors.
Importantly, my journey has also included a significant stint in the realm of UI. I had the privilege of contributing to Microsoft's Fluent Design team, where I honed my craft in animating Windows UI. This unique experience has equipped me with a nuanced perspective on merging functionality and aesthetics. I continue to work on developing and designing UI elements and tools for other artists using Unreal's UMG, PySide6, ReactThreeFiber, and other tools.
On a linguistic note, I'm fluent in Japanese and Korean, which grants me a cross-cultural perspective. Let's collaborate to bring imagination and innovation together, bridging technology and artistry seamlessly.
Spark AR Tech Assistance and Bug Tracking for Portal devices using internal Tools.
VCS with Mercurial using Vim
Metaverse Prototyping using Unity, Three.JS, and React Fiber.
Tool building in Blender for procedural content generation for Synthetic Data Generation.
Designing NFT and Metaverse Concepts for the brand and within brand guidelines.
Roblox Activation
Fortnite Activation
NFT Explorations
Motion Graphics for various brand events.
Developing production pipelines for over 150 users across 5 hubs globally. Training in PBR workflows and modeling. Optimizing 3D garment Geometry for use in game engines like Unreal Engine. Directing and producing marketing Motion Graphics for the largest producer of consumer goods in the world. Helping to reduce waste and garment production lead time by promoting 3D sample creation for brands such as Lululemon, Calvin Klein, Tommy Hilfiger, Under Armor, Amazon, and more.
UI Motion Design and 3D artist on the Fluent Design Team in Redmond, Washington. Developed After Effect motion toolkit for designers to be able to iterate motion mockups using the Fluent Design System.