Niagara VFX

Using namespace to achieve follow the leader

Using namespace to achieve follow the leader

Rain VFX with Slope aware collisions

Rain VFX with Slope aware collisions

Waterfall with custom materials layered over to create water refraction effects. Used custom made Blueprint texture baker to generate noise texture.

Waterfall with custom materials layered over to create water refraction effects. Used custom made Blueprint texture baker to generate noise texture.

Waterfall

Waterfall

Waterfall NiagaraVFX breakdown

Waterfall NiagaraVFX breakdown

Custom Texture Baker Blueprint

Custom Texture Baker Blueprint

Takes a Material, and a Render Target Texture Object and creates a texture object with the applied material.

Takes a Material, and a Render Target Texture Object and creates a texture object with the applied material.

Here a I generated a Caustic Material from scratch and used this to create custom noise textures that were used in all of the effects.

Here a I generated a Caustic Material from scratch and used this to create custom noise textures that were used in all of the effects.

Niagara VFX

A collection of Niagara VFX I have built in Unreal Engine 5. Including HLSL, Custom Modules, Niagara Fluids, VDBs and Heterogenous Sparse Volumes. Some elements are imported from Embergen.