Kit bashed from disassembled photos. Extending on previous Texture work done in ZBrush using Spotlight. The Images were camera projected onto plane geometry and using quad drawing in Blender, I created extended versions of the gear components. Those pieces were combined to create an array of insects that could represent the future worker. Materials were driven from the photo-bashed textures. Gear and leaf animation procedurally done.
I drew a lot of reference from Canadian Artist Todd McClellan and his disassembled photography
Chips and Components will be assembled by worker bots, why not drone cyborg ant workers?
Moths and butterflies harvest and process the data.
Beetles protect and monitor the food supply.