This is a set of tools I have developed from tutorials for management of assets in Unreal Engine as a Plugin for the Engine. I have extended and added some functionality to the UE Editor and plan to add more functionality as I explore the Engine capabilities. Written in C++ and Slate.
Tools Include:
Quick Asset Actions - Right Click on any Asset in the Content Browser, all Actions Automatically Fix Up Redirectors
-- Batch Rename
-- Add Prefixes(Removes _inst also)
-- Duplicate Assets
-- Remove Unused Assets
Advanced Asset Actions - Right Click on any Folder in the Content Browser tree. I added Custom Icons to the Plugin
-- Delete Unused Assets
-- Delete Empty Folders
Micro Manager - Slate Widget For Project Wide Asset management
-- Find All Available Assets
-- Filter By Group
-- Select All Assets
-- Deselect All
-- Delete All Selected Assets
-- Delete Individual Assets
-- One Click Browse to Asset in Content Broswer
Material Builder - Automatic Material Builder for Selected Textures
-- Grab any Texture in the content browser and build a Material with correct naming convention.
-- Accounts for standard naming conventions by default but any expression can be added by the User
-- BaseColor, Roughness, Metallic, AO supported ORM and other channel packers to come
On the road map:
ORM Textures Support
Actor tools
Level Tools
Generative Tools
Filter Objects by Class
Noise Texture Generator