Unreal Engine 5.3 Asset Management Tool - Mega Micro Manager

One Click Asset Browse to

One Click Asset Browse to

Custom icons Added to the Menu

Custom icons Added to the Menu

Quick Asset Actions, Right Click Any Asset

Quick Asset Actions, Right Click Any Asset

Duplicate Assets

Duplicate Assets

Batch rename

Batch rename

Duplicate Result

Duplicate Result

Added Prefixes

Added Prefixes

Fix Ma

Fix Ma

Select All

Select All

Deselect All Assets in the list

Deselect All Assets in the list

New material is Created and Nodes are all connected

New material is Created and Nodes are all connected

Widget Blueprint is part of the Plugin

Widget Blueprint is part of the Plugin

Launch The Widget Blueprint

Launch The Widget Blueprint

Unreal Engine 5.3 Asset Management Tool - Mega Micro Manager

This is a set of tools I have developed from tutorials for management of assets in Unreal Engine as a Plugin for the Engine. I have extended and added some functionality to the UE Editor and plan to add more functionality as I explore the Engine capabilities. Written in C++ and Slate.

Tools Include:
Quick Asset Actions - Right Click on any Asset in the Content Browser, all Actions Automatically Fix Up Redirectors
-- Batch Rename
-- Add Prefixes(Removes _inst also)
-- Duplicate Assets
-- Remove Unused Assets

Advanced Asset Actions - Right Click on any Folder in the Content Browser tree. I added Custom Icons to the Plugin
-- Delete Unused Assets
-- Delete Empty Folders

Micro Manager - Slate Widget For Project Wide Asset management
-- Find All Available Assets
-- Filter By Group
-- Select All Assets
-- Deselect All
-- Delete All Selected Assets
-- Delete Individual Assets
-- One Click Browse to Asset in Content Broswer

Material Builder - Automatic Material Builder for Selected Textures
-- Grab any Texture in the content browser and build a Material with correct naming convention.
-- Accounts for standard naming conventions by default but any expression can be added by the User
-- BaseColor, Roughness, Metallic, AO supported ORM and other channel packers to come

On the road map:
ORM Textures Support
Actor tools
Level Tools
Generative Tools
Filter Objects by Class
Noise Texture Generator